The Red Square started as a rapid prototype project for HKU wherein we had one week to create a game around the idea "creepy." I created The Red Square, and afterwards, realized its awesome potential for a full indie game and for unique storytelling purposes while allowing me to work in the time contraints I have as a lone creator.
DESIGN PROCESS
[Vsauce video/psychology]
[Inspirations: Darkwood]
[Level sketches -> Old SC2 level designs]
[Narrative story map]
[Pictures and details to follow!]

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