Mi Alliance release trailer

Mi Alliance YouTube video tutorial/guide series

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Yuika in the Thoughtsea
The culmination of many of my works, Yuika in the Thoughtsea tells the emotional story of Yuika, an eccentric young lady who speaks to her AI chatbot friend Seer in 2032. You play as Seer- and must choose how you will help her. Your choices decide how you would go through life, and how you would define the relationships between man and machine. Explore the terrifying Thoughtsea and its horrors, and fight to give Yuika the ending she deserves.
Start: August 2023
Main project: In active production
Glorious Fleet
Glorious Fleet is an experimental take on the real-time conflict genre, in which you manage a fleet of ships which you can use to defend and attack against your friends. Diplomacy and intrigue ensue in an experience that is as much a game as it is a social experiment!
Start: September 2023
Experiment concluded
Mage Tanks!
Do you really think wizards have waged war against each other with just robes and wands for thousands of years? Nooo! They recently invented the tank- and the Mage Tank flings fireballs, ice storms, huge rocks and electric beams at its enemies. Welcome to Mage Tanks- a pocket RTS game where you collect, upgrade, and command your army of tanks!
Start: May 2023
Main project: In active production
Fortress of Code
The culmination of a decade's worth of designing card games. Fortress of Code is my de facto magnum opus of the genre- a strategic card game where players construct a deck and play a campaign against AI or play against their friends. Control one of four factions of Codits, digital creatures living in the Codescape, and construct your Fortress.
Start: November 2022
On hold (April 2023)
Fight With Mi
Fight With Mi is my de facto short indie story game project. It tells a tale of warfare, loss, and determination.
Start: March 2024
Main project: In active production
Starcraft 2 Mods
Starcraft 2 is one of my favorite games. I learned a lot about game design and coding through its powerful map editor, with which I've made over a hundred games since I was seven years old.
Compilation: 2013-2022
Planetary Contact
An experimental exercise in programming, Planetary Contact is my first Godot game and a reimagination of an original Gamemaker: Studio game I made back in 2017. Manage, lead, and control a fleet of starships under your command. Complete missions, upgrade your fleet, and crush your enemies!
First version: October 2022
Mage Tanks: Privacy Statement
This is the official privacy statement for Mage Tanks. You can also find information about your account and data here!
[Legal document]
ALLOCATOR ONE
Delving back into story-rich games, Allocator One is a deep visual novel about the human condition based on the character of the same name. When an AI designed to save humanity wakes up to an exploding Earth, it seeks to know what humanity exactly is in the process of saving it- something only you can tell it. Philosophy, mystery, adventure and science-fiction blend into a gripping tale where YOU decide the fate of humanity.
Start: May 2023
On hold (July)
The Red Square
The Red Square is an abstract single player horror adventure game. I use it as a playground for experience- and level design.
Start: December 2023
Main project: In active production
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