User Interface (UI) design is an essential component of any game, and I pride myself in being able to design, draft, prototype, and reiterate upon user interfaces that allow people to optimally interact with a game or system.
By focusing on a minimalistic-first approach, I am able to express my unique style in creating these systems. One primary example of this is the UI I designed for a short game project, Glorious Fleet.
MAIN MENU
BASE SCREEN
UNIT SELECTION
BATTLE SIMULATOR

You may also like

Back to Top