CODING STYLE
-Very fast trial-and-error
-Very fast prototyping
-Prefers singletons and large controller scripts for gameplay flow and data handling
-Uses IEnumerators for cinematics, animations, and a lot of gameplay elements
-People describe my style as "quantity over quality" which is a blessing and a curse. It is ideal for fast implementation, prototyping, and smaller indie game projects, but less effective for larger team-based efforts if I'm put in charge.

-I'm working on consistent commenting and higher modularity
CODING EXPERIENCE
-C# (Unity)
-Python (Ren'Py)
-Java (Minecraft)
-GameMaker: Studio
-Starcraft 2 Editor
-Godot (Python-like)

-I want to learn: C++ (Unreal), Unreal Blueprints
EXAMPLES BELOW:
-Save/load class system (I can write Json converters as well)
-Example of story dialog system (Fight For Mi)
-Example of basic movement script in 2D game (Fight For Mi)
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